This is the old website. See minetest.net.

Note: old links here are broken. See here for old versions.

News

April 5, 2011 I am continuing the News section in this blog from now on. The blog provides an RSS feed and it allows me to better include some images and stuff.

April 4, 2011 Hi again all of the readers! I am back, with a new release!

The main improvement is the addition of chests, in which items can be stored. There has been some technical refactoring and stuff going on, but it's not that visible.

March 7, 2011 I am currently having a break from developing Minetest-c55. Some weeks or a month maybe. So, don't panic if there are no releases during this time.

February 23, 2011 In the past week I've been working towards a scriptable object system and some other modular scripting hooks to the game. There is now a preliminary object scripting API available for you to try out!

February 17, 2011 There is now an official wiki. Feel free to register and write some additional documentation and other useful stuff in the wiki!

February 16, 2011 We just created the IRC channel #minetest on Freenode.

February 14, 2011 Sneaking/crouching and better looking hotbar (or whatever) added. Sneaking has the same function as in minecraft - to disable falling down from edges. This has been built with the CMake build system, but it should now work. Screenshot

February 12, 2011 I know you've been waiting for this: One of the mysterious Windows problems have been now fixed, and the game should run on all windows machines now. Thanks for zerochen at the irrlicht forums for finding the problem.

February 11, 2011 Here comes a new release! The main improvement is a new map generator , and slightly optimized rendering code.

The main shortcomings, because of the not-so-mature new map generator, are unclever placement of player (you'll end up in water sometimes) and the server being unresponsive for a few seconds when it is generating new map.

January 28, 2011 Here's a new release again. It mainly has some technical stuff going on that you won't be able to see, but there is one considerable thing: Players are now saved on disk!

I finished the feature in a hurry around 1-2 AM last night so it might have bugs. 8)

January 23, 2011 I uploaded a new version , with a main menu (I know you've been waiting this!) and lighting of the new water fixed... and some slight fixes as always.

This has been built with the old build system and I am going to stick with it for building the windows versions in the future.

January 18, 2011 There is now a new experimental version available. The map generator has been updated and water behaves more like in minecraft now.

NOTE: That version seems to fail on some computers. I have made a new build of it using the old build system, which might work better.

Currently my development server runs this version.

I actually experimented with different water physics and finally decided that the minecraft style is the best for the gameplay, as it makes the water quite controllable and it has very low computational requirements.

January 10, 2011 Some very small updates.

December 26, 2010 New release with better caves and stuff!

Now you will have to craft a pickaxe to dig stone. Also, signs and torches are now made much the same way as in Minecraft. Good for the consistency of the game genre. You don't need a workbench, though!

December 22, 2010 New version. New features:

Btw, it's my birthday today! Oh, forgot to mention: you can craft a sign by placing a tree block at the upper left corner, and a torch by placing a coal block to the upper left corner and a tree block underneath it.

The crafting menu actually is an almost direct copy of the one in Minecraft, but I couldn't figure how to do it better. So suggest a better one or live with it.

November 30, 2010 New version available. Water is better now.

November 29, 2010 Uploaded a new version. I've been tinkering around a lot with small things in the game engine. It should now be able to handle more players on servers with low upload bandwidth. There are also some small changes that are visible to the players.

This version is (and probably many upcoming versions are) released under the GPL license. See the download section.

For clarification: I am not tired of doing this project (in which case I've promised to release the source). I am making the source public (under the GPL) mainly to make life easier for Linux users and people wanting to contribute somehow.

November 13, 2010 Uploaded a new version. There is now an object system added, which now includes signs with editable text and rats which move around. You can also collect both into your inventory.

There still is an old known bug that stops the server from sending more map data to the client after random time (if at all). The workaround is to restart the client.

November 10, 2010 Uploaded a new version.

This one has a distinctive new feature: An inventory system. Also, you might find some strange blocks underground!

It seems to have some responsiveness problems with wine.
EDIT: Fixed now. It was a problem of setting the locale to each std::stringstream separately - that is a slow operation in wine, taking around 3ms every time.

November 8, 2010 Uploaded a new version.

November 7, 2010 Uploaded a new version.

November 2, 2010 Website up.